using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT4_031 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass(); changeCardNamesClass.SetUpICardEffect("Also treated as having [Kimeramon] in its name", CanUseCondition, card); changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: changeCardNames); cardEffects.Add(changeCardNamesClass); bool CanUseCondition(Hashtable hashtable) { return true; } List changeCardNames(CardSource cardSource, List CardNames) { if (cardSource == card) { CardNames.Add("Kimeramon_BT4_031"); } return CardNames; } } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return Digimon to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] You may return 1 of your other Digimon to its owner's hand to return 1 of your opponent's Digimon with no digivolution cards to its owner's hand. Trash all of the digivolution cards of your Digimon."; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent != card.PermanentOfThisCard()) { return true; } } return false; } bool CanSelectPermanentCondition1(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (permanent.HasNoDigivolutionCards) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { Permanent bounceTargetPermanent = null; int maxCount = Math.Min(1, card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 your Digimon to return to hand.", "The opponent is selecting 1 your Digimon to return to hand."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { bounceTargetPermanent = permanent; yield return null; } if (bounceTargetPermanent != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.BouncePeremanentAndProcessAccordingToResult( targetPermanents: new List() { bounceTargetPermanent }, activateClass: activateClass, successProcess: SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition1)) { maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition1)); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Bounce, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } } } } return cardEffects; } }