using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT4_035 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { int count() { return card.Owner.Enemy.HandCards.Count / 4; } ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Gain Memory", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Gain 1 memory for every 4 cards in your opponent's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.CanAddMemory(activateClass)) { if (count() >= 1) { activateClass.SetEffectName($"Memory +{count()}"); return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(count(), activateClass)); } } if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.CanNotBeBlockedStaticSelfEffect( defenderCondition: null, isInheritedEffect: false, card: card, condition: Condition, effectName: "Unblockable")); } return cardEffects; } }