using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT4_101 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] All of your Digimon gain \"[Your Turn] When attacking an opponent's Digimon with no digivolution cards, delete that Digimon\" for the turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } foreach (Permanent permanent in card.Owner.GetBattleAreaPermanents()) { if (PermanentCondition(permanent)) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateBuffEffect(permanent)); } } AddSkillClass addSkillClass = new AddSkillClass(); addSkillClass.SetUpICardEffect("Gain Delete the Digimon", CanUseCondition1, card); addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects); CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: addSkillClass, timing: EffectTiming.None); bool CanUseCondition1(Hashtable hashtable) { return true; } bool CardSourceCondition(CardSource cardSource) { if (PermanentCondition(cardSource.PermanentOfThisCard())) { if (cardSource == cardSource.PermanentOfThisCard().TopCard) { return true; } } return false; } List GetEffects(CardSource cardSource, List cardEffects, EffectTiming _timing) { if (_timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Delete the Digimon", CanUseCondition2, cardSource); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1()); cardEffects.Add(activateClass1); if (cardSource.PermanentOfThisCard() != null) { activateClass1.SetEffectSourcePermanent(cardSource.PermanentOfThisCard()); } string EffectDiscription1() { return "[Your Turn] When attacking an opponent's Digimon with no digivolution cards, delete that Digimon"; } bool CanUseCondition2(Hashtable hashtable) { if (CardSourceCondition(cardSource)) { if (CardEffectCommons.CanTriggerOnAttack(hashtable, cardSource)) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(GManager.instance.attackProcess.DefendingPermanent)) { if (GManager.instance.attackProcess.DefendingPermanent.HasNoDigivolutionCards) { return true; } } } } return false; } bool CanActivateCondition1(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(cardSource)) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(GManager.instance.attackProcess.DefendingPermanent)) { if (GManager.instance.attackProcess.DefendingPermanent.CanBeDestroyedBySkill(activateClass1)) { if (!GManager.instance.attackProcess.DefendingPermanent.TopCard.CanNotBeAffected(activateClass1)) { return true; } } } } return false; } IEnumerator ActivateCoroutine1(Hashtable _hashtable) { Permanent permanent = GManager.instance.attackProcess.DefendingPermanent; yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass( new List() { permanent }, CardEffectCommons.CardEffectHashtable(activateClass1)).Destroy()); } } return cardEffects; } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Add this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand( card, activateClass)); } } return cardEffects; } }