using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT4_088 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnLoseSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash the top card of opponent's security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("TrashSecurity_BT4_088"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Opponent's Turn][Once Per Turn] When a card is removed from your security stack, trash the top card of your opponent's security stack."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner.Enemy, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); } } if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Opponent trashes 2 cards from hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Deletion] Your opponent trashes 2 cards in their hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.CanActivateOnDeletion(card, activateClass)) { if (card.Owner.Enemy.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.Enemy.HandCards.Count >= 1) { int discardCount = Math.Min(2, card.Owner.Enemy.HandCards.Count); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner.Enemy, canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: false, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); } } } return cardEffects; } }