using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT4_008 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDigivolutionCardDiscarded) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When this card is trashed due to activating this Digimon's , return this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerOnTrashBySelfDigiBurst(hashtable, card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnTrash(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.IsExistOnTrash(card)) { ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(new List() { card }, "Card returned to hand", true, true)); yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { card }, false, activateClass)); } } } return cardEffects; } }