using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT5_065 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card)); } if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.CanNotAttackSelfStaticEffect(defenderCondition: null, isInheritedEffect: false, card: card, condition: Condition, effectName: "Can't Attack")); } return cardEffects; } }