using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT5_091 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When one of your Digimon digivolves, you may suspend this Tamer to trigger . (Draw 1 card from your deck.)"; } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, PermanentCondition)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivateSuspendCostEffect(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } if (timing == EffectTiming.None) { AddSkillClass addSkillClass = new AddSkillClass(); addSkillClass.SetUpICardEffect("Lv3 Digimon gain \"[When Attacking] Lose 1 memory.\"", CanUseCondition, card); addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects); cardEffects.Add(addSkillClass); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (permanent.Level == 3) { if (permanent.TopCard.HasLevel) { if (permanent.IsDigimon) { if (!permanent.TopCard.CanNotBeAffected(addSkillClass)) { return true; } } } } } return false; } bool CardSourceCondition(CardSource cardSource) { if (PermanentCondition(cardSource.PermanentOfThisCard())) { if (cardSource == cardSource.PermanentOfThisCard().TopCard) { return true; } } return false; } List GetEffects(CardSource cardSource, List cardEffects, EffectTiming _timing) { if (_timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Memory -1", CanUseCondition1, cardSource); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription()); activateClass1.SetRootCardEffect(addSkillClass); activateClass1.SetHashString("Memory-1_BT5_091"); cardEffects.Add(activateClass1); string EffectDiscription() { return "[When Attacking] Lose 1 memory."; } bool CanUseCondition1(Hashtable hashtable) { if (CardSourceCondition(cardSource)) { if (CardEffectCommons.CanTriggerOnAttack(hashtable, cardSource)) { return true; } } return false; } bool CanActivateCondition1(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(cardSource)) { return true; } return false; } IEnumerator ActivateCoroutine1(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(cardSource.Owner.AddMemory(-1, activateClass1)); } } return cardEffects; } } if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } return cardEffects; } }