using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT5_038 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool CardCondition(CardSource cardSource) { return cardSource.Owner == card.Owner.Enemy; } bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect( cardCondition: CardCondition, changeValue: -1000, isInheritedEffect: true, card: card, condition: Condition, effectName: "Opponent's Security Digimon gains DP -1000")); } return cardEffects; } }