using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT6_053 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect(changeValue: 1, isInheritedEffect: false, card: card, condition: null)); } if (timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CardEffectCondition(ICardEffect cardEffect) { return CardEffectCommons.IsOpponentEffect(cardEffect, card); } bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { return true; } } return false; } string effectName = "Can't have DP reduced by opponent's effect"; cardEffects.Add(CardEffectFactory.ImmuneFromDPMinusStaticEffect( permanentCondition: PermanentCondition, cardEffectCondition: CardEffectCondition, isInheritedEffect: false, card: card, condition: CanUseCondition, effectName: effectName )); } return cardEffects; } }