using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT6_112 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { int count() { return card.Owner.TrashCards.Count(cardSource => (cardSource.IsDigimon && (cardSource.CardTraits.Contains("Three Musketeers") || cardSource.CardTraits.Contains("ThreeMusketeers"))) || (cardSource.IsOption && cardSource.GetCostItself == 7 && cardSource.HasUseCost)); } ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"Reduce Play Cost", CanUseCondition, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); cardEffects.Add(changeCostClass); bool CanUseCondition(Hashtable hashtable) { if (card.Owner.HandCards.Contains(card)) { changeCostClass.SetEffectName($"Play Cost -{count()}"); return true; } return false; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { Cost -= count(); } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { return cardSource == card; } bool RootCondition(SelectCardEffect.Root root) { return root == SelectCardEffect.Root.Hand; } bool isUpDown() { return true; } } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return 1 Option from trash to hand and play 1 Option from hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Return 1 Option card with a memory cost of 7 from your trash to your hand. Then, use 1 Option card with a memory cost of 7 in your hand without paying its memory cost."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsOption) { if (cardSource.GetCostItself == 7) { if (cardSource.HasUseCost) { return true; } } } return false; } bool CanSelectCardCondition1(CardSource cardSource) { if (cardSource.IsOption) { if (cardSource.GetCostItself == 7) { if (cardSource.HasUseCost) { if (!cardSource.CanNotPlayThisOption) { return true; } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1) { List selectedCards = new List(); int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage( "Select 1 option card to use.", "The opponent is selecting 1 option card to use."); selectHandEffect.SetUpCustomMessage_ShowCard("Used Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayOptionCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, root: SelectCardEffect.Root.Hand)); } } } return cardEffects; } }