using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT6_042 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play Digimon from hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Deletion] You may play 1 [Rosemon] or up to 2 yellow level 3 Digimon cards from your hand without paying their memory costs."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.CardNames.Contains("Rosemon")) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { return true; } } return false; } bool CanSelectCardCondition1(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.HasCardColor(CardColor.Yellow)) { if (cardSource.Level == 3) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { if (cardSource.HasLevel) { return true; } } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnTrash(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.HandCards.Count((cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource)) >= 1) { List selectedCards = new List(); int maxCount = Math.Min(2, card.Owner.HandCards.Count((cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource))); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource), canTargetCondition_ByPreSelecetedList: CanTargetCondition_ByPreSelecetedList, canEndSelectCondition: CanEndSelectCondition, maxCount: maxCount, canNoSelect: true, canEndNotMax: true, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select cards to play.", "The opponent is selecting cards to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Cards"); yield return StartCoroutine(selectHandEffect.Activate()); bool CanTargetCondition_ByPreSelecetedList(List cardSources, CardSource cardSource) { if (cardSources.Count(CanSelectCardCondition) >= 1) { if (CanSelectCardCondition1(cardSource)) { return false; } } if (cardSources.Count(CanSelectCardCondition1) >= 1) { if (CanSelectCardCondition(cardSource)) { return false; } } if (cardSources.Count(CanSelectCardCondition) >= 1) { if (CanSelectCardCondition(cardSource)) { return false; } } if (cardSources.Count(CanSelectCardCondition1) >= 2) { if (CanSelectCardCondition1(cardSource)) { return false; } } return true; } bool CanEndSelectCondition(List cardSources) { if (maxCount >= 1) { if (cardSources.Count <= 0) { return false; } } if (cardSources.Count(CanSelectCardCondition) >= 2) { return false; } if (cardSources.Count(CanSelectCardCondition1) >= 3) { return false; } if (cardSources.Count(CanSelectCardCondition) >= 1) { if (cardSources.Count(CanSelectCardCondition1) >= 1) { return false; } } return true; } IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } } } return cardEffects; } }