using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT7_025 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool Condition() { return card.Owner.HandCards.Contains(card); } bool PermanentCondition(Permanent targetPermanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(targetPermanent, card)) { if (targetPermanent.DigivolutionCards.Count((cardSource) => cardSource.IsTamer) >= 1) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { return cardSource == card && cardSource.Owner.HandCards.Contains(cardSource); } bool RootCondition(SelectCardEffect.Root root) { return root == SelectCardEffect.Root.Hand; } cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect( changeValue: -2, permanentCondition: PermanentCondition, cardCondition: CardSourceCondition, rootCondition: RootCondition, isInheritedEffect: false, card: card, condition: Condition, setFixedCost: false)); } if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return 1 digivolution card and return 1 Digimon to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking] You may return 1 card with [Hybrid] in its traits from this Digimon's digivolution cards to your hand to return 1 of your opponent's level 4 or lower Digimon to its owner's hand. Trash all of the digivolution cards of that Digimon."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.CardTraits.Contains("Hybrid"); } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (permanent.Level <= 4) { if (permanent.TopCard.HasLevel) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { Permanent selectedPermanent = card.PermanentOfThisCard(); if (selectedPermanent.DigivolutionCards.Count(CanSelectCardCondition) >= 1) { int maxCount = Math.Min(1, selectedPermanent.DigivolutionCards.Count(CanSelectCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Custom, customRootCardList: selectedPermanent.DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return StartCoroutine(selectCardEffect.Activate()); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Bounce, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } } return cardEffects; } }