using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT7_095 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] For the turn, 1 of your Digimon gets +3000 DP and can also attack your opponent's unsuspended Digimon with no digivolution cards."; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get effects.", "The opponent is selecting 1 Digimon that will get effects."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: 3000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); Permanent selectedPermanent = permanent; if (selectedPermanent != null) { CanAttackTargetDefendingPermanentClass canAttackTargetDefendingPermanentClass = new CanAttackTargetDefendingPermanentClass(); canAttackTargetDefendingPermanentClass.SetUpICardEffect($"Can attack to unsuspended Digimon with no digivolution cards", CanUseCondition1, card); canAttackTargetDefendingPermanentClass.SetUpCanAttackTargetDefendingPermanentClass( attackerCondition: AttackerCondition, defenderCondition: DefenderCondition, cardEffectCondition: CardEffectCondition); selectedPermanent.UntilEachTurnEndEffects.Add((_timing) => canAttackTargetDefendingPermanentClass); bool CanUseCondition1(Hashtable hashtable) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent)) { return true; } return false; } bool AttackerCondition(Permanent attacker) { return attacker == selectedPermanent; } bool DefenderCondition(Permanent defender) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(defender, card)) { if (!defender.IsSuspended) { if (defender.HasNoDigivolutionCards) { return true; } } } return false; } bool CardEffectCondition(ICardEffect cardEffect) { return true; } } } } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Add this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } return cardEffects; } }