using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT7_073 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool Condition() { return card.Owner.HandCards.Contains(card); } bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.CardColors.Contains(CardColor.Purple) && targetPermanent.IsTamer; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: Condition)); } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("This Digimon gains Retaliation", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] If a card with [Hybrid] in its traits or [Koichi Kimura] is in this Digimon's digivolution cards, this Digimon gains until the end of your opponent's next turn. (When this Digimon is deleted after losing a battle, delete the Digimon it was battling.)"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => cardSource.CardTraits.Contains("Hybrid") || cardSource.CardNames.Contains("Koichi Kimura") || cardSource.CardNames.Contains("KoichiKimura")) >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRetaliation(targetPermanent: card.PermanentOfThisCard(), effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } return cardEffects; } }