using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT7_041 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +2 or Recovery (Deck)", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] If you have 3 or more security cards, gain 2 memory. If you have 2 or fewer security cards, you may until there are 3 cards in your security stack. (Place the top card of your deck on top of your security stack.)"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (isExistOnField(card)) { if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard())) { if (card.Owner.SecurityCards.Count >= 3) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass)); } else { int count = 3 - card.Owner.SecurityCards.Count; if (count >= 1) { yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, count, activateClass).Recovery()); } } } } } } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (card.Owner.SecurityCards.Count >= 3) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect(changeValue: 1, isInheritedEffect: false, card: card, condition: Condition)); } return cardEffects; } }