using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT8_059 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { CannotIgnoreDigivolutionConditionClass cannotIgnoreDigivolutionConditionClass = new CannotIgnoreDigivolutionConditionClass(); cannotIgnoreDigivolutionConditionClass.SetUpICardEffect("Players can't ignore digivolution requirements", CanUseCondition, card); cannotIgnoreDigivolutionConditionClass.SetUpCannotIgnoreDigivolutionConditionClass(IgnoreDigivolutionCondition: IgnoreDigivolutionCondition); cardEffects.Add(cannotIgnoreDigivolutionConditionClass); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } bool IgnoreDigivolutionCondition(Player player, Permanent targetPermanent, CardSource cardSource) { return true; } } return cardEffects; } }