using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT8_066 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnAddDigivolutionCards) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("This Digimon digivolves", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When one of your effects places a digivolution card under this Digimon, you may digivolve this Digimon into a Digimon card in your hand with [X-Antibody] in its traits by paying its digivolution cost. When this Digimon would digivolve with this effect, reduce the digivolution cost by 1."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.HasXAntibodyTraits) { if (cardSource.IsDigimon) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerOnAddDigivolutionCard( hashtable: hashtable, permanentCondition: permanent => permanent == card.PermanentOfThisCard(), cardEffectCondition: cardEffect => cardEffect.EffectSourceCard != null && cardEffect.EffectSourceCard.Owner == card.Owner, cardCondition: null)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: card.PermanentOfThisCard(), cardCondition: CanSelectCardCondition, payCost: true, reduceCostTuple: (reduceCost: 1, reduceCostCardCondition: null), fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null)); } } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if (card.PermanentOfThisCard().TopCard.HasXAntibodyTraits) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.RebootSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } }