using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT8_057 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { CanNotPlayClass canNotPlayClass = new CanNotPlayClass(); canNotPlayClass.SetUpICardEffect("Opponent can't us Option", CanUseCondition, card); canNotPlayClass.SetUpCanNotPlayClass(cardCondition: CardCondition); cardEffects.Add(canNotPlayClass); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.GetBattleAreaDigimons().Count == card.Owner.GetBattleAreaDigimons().Count((permanent) => permanent.IsSuspended)) { if (CardEffectCommons.IsOpponentTurn(card)) { return true; } } } return false; } bool CardCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource.Owner == card.Owner.Enemy) { if (cardSource.IsOption) { return true; } } } return false; } } if (timing == EffectTiming.OnUnTappedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash the top card of opponent's security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When this Digimon becomes unsuspended during your unsuspend phase, trash the top card of your opponent's security stack."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (GManager.instance.turnStateMachine.gameContext.TurnPhase == GameContext.phase.Active) { if (CardEffectCommons.CanTriggerWhenPermanentUnsuspends(hashtable, permanent => permanent == card.PermanentOfThisCard())) { return true; } } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.Enemy.SecurityCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner.Enemy, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); } } return cardEffects; } }