using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT8_102 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] You may suspend 1 of your Digimon to suspend 1 of your opponent's Digimon or Tamers. Your opponent's cards suspended with this effect can't unsuspend until the end of their next turn."; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanSelectPermanentCondition1(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card)) { if (permanent.IsDigimon || permanent.IsTamer) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to suspend.", "The opponent is selecting 1 Digimon to suspend."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { if (selectedPermanent.TopCard != null) { if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass)) { if (!selectedPermanent.IsSuspended && selectedPermanent.CanSuspend) { Permanent tapPermanent = selectedPermanent; yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { tapPermanent }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); if (tapPermanent.TopCard != null) { if (tapPermanent.IsSuspended) { if (card.Owner.Enemy.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1) >= 1) { maxCount = 1; if (card.Owner.Enemy.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1) < maxCount) { maxCount = card.Owner.Enemy.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1); } foreach (Permanent permanent in card.Owner.Enemy.GetBattleAreaPermanents()) { permanent.oldIsTapped_playCard = permanent.IsSuspended; } selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine, mode: SelectPermanentEffect.Mode.Tap, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator AfterSelectPermanentCoroutine(List permanents) { foreach (Permanent selectedPermanent in permanents) { if (selectedPermanent != null) { if (selectedPermanent.IsSuspended) { if (!selectedPermanent.oldIsTapped_playCard) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCantUnsuspendUntilOpponentTurnEnd( targetPermanent: selectedPermanent, activateClass: activateClass )); } } } } } } } } } } } } } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Suspend 1 Digimon or a Tamer", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Suspend 1 of your opponent's Digimon or Tamers."; } bool CanSelectPermanentCondition(Permanent permanent) { if (permanent != null) { if (permanent.TopCard != null) { if (permanent.IsDigimon || permanent.IsTamer) { if (permanent.TopCard.Owner == card.Owner.Enemy) { if (permanent.TopCard.Owner.GetBattleAreaPermanents().Contains(permanent)) { return true; } } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.Enemy.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1) { int maxCount = Math.Min(1, card.Owner.Enemy.GetBattleAreaPermanents().Count(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Tap, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } return cardEffects; } }