using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT8_071 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { CannotReduceCostClass cannotReduceCostClass = new CannotReduceCostClass(); cannotReduceCostClass.SetUpICardEffect("Players can't reduce play costs", CanUseCondition, card); cannotReduceCostClass.SetUpCannotReduceCostClass( playerCondition: PlayerCondition, targetPermanentsCondition: TargetPermanentsCondition, cardCondition: CardCondition); cardEffects.Add(cannotReduceCostClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool PlayerCondition(Player player) { return true; } bool TargetPermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((permanent) => permanent != null) == 0) { return true; } } return false; } bool CardCondition(CardSource cardSource) { return cardSource.HasPlayCost; } } return cardEffects; } }