using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT8_018 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { CanAttackTargetDefendingPermanentClass canAttackTargetDefendingPermanentClass = new CanAttackTargetDefendingPermanentClass(); canAttackTargetDefendingPermanentClass.SetUpICardEffect($"Can attack to unsuspended Digimon", CanUseCondition, card); canAttackTargetDefendingPermanentClass.SetUpCanAttackTargetDefendingPermanentClass( attackerCondition: AttackerCondition, defenderCondition: DefenderCondition, cardEffectCondition: CardEffectCondition); cardEffects.Add(canAttackTargetDefendingPermanentClass); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool AttackerCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool DefenderCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (!permanent.IsSuspended) { return true; } } return false; } bool CardEffectCondition(ICardEffect cardEffect) { return true; } } return cardEffects; } }