using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT9_090 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Reveal the top 3 cards of your deck. Add 1 [Tapirmon] and 1 2-color black card among them to your hand. Place the rest at the bottom of your deck in any order."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.CardNames.Contains("Tapirmon"); } bool CanSelectCardCondition1(CardSource cardSource) { return (cardSource.CardColors.Count == 2 && cardSource.CardColors.Contains(CardColor.Black)) || (cardSource.DualCardColors.Count == 2 && cardSource.DualCardColors.Contains(CardColor.Black)); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition, message: "Select 1 [Tapirmon].", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition1, message: "Select 1 2-color black card.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass, mutualConditions: true )); } } if (timing == EffectTiming.BeforePayCost) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolution Cost -1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); activateClass.SetHashString("Digisorption-1_BT9_090"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When one of your Digimon would digivolve into a 2-color black Digimon card, you may suspend this Tamer to reduce the digivolution cost by 1."; } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card); } bool CardCondition(CardSource cardSource) { return (cardSource.CardColors.Count == 2 && cardSource.CardColors.Contains(CardColor.Black)) || (cardSource.DualCardColors.Count == 2 && cardSource.DualCardColors.Contains(CardColor.Black)); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve(hashtable, PermanentCondition, CardCondition)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanActivateSuspendCostEffect(card)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass( new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); ContinuousController.instance.PlaySE(GManager.instance.GetComponent().BuffSE); ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Digivolution Cost -1", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable)); bool CanUseCondition1(Hashtable hashtable) { return true; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { Cost -= 1; } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents != null) { if (targetPermanents.Count(PermanentCondition) >= 1) { return true; } } return false; } bool PermanentCondition(Permanent targetPermanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(targetPermanent, card); } bool CardSourceCondition(CardSource cardSource) { return true; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } } } if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } return cardEffects; } }