using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT9_023 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.CardNames.Contains("Gammamon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.CanNotBeBlockedStaticSelfEffect( defenderCondition: null, isInheritedEffect: false, card: card, condition: Condition, effectName: "Unblockable")); } return cardEffects; } }