using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT9_074 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card)); } if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Deletion] If this Digimon has 2 or more colors, gain 2 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.CanActivateOnDeletion(card, activateClass)) { if (card.Owner.CanAddMemory(activateClass)) { if (CardEffectCommons.CanActivateSelfOnDeletionWithCardColors(hashtable, (cardColors) => cardColors.Count >= 2, card)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass)); } } return cardEffects; } }