using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT9_110 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass(); ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card); ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition); cardEffects.Add(ignoreColorConditionClass); bool CanUseCondition(Hashtable hashtable) { if (card.Owner.GetBattleAreaDigimons().Count((permanet) => permanet.TopCard.ContainsCardName("Dex") || permanet.TopCard.ContainsCardName("DeathX")) >= 1) { return true; } return false; } bool CardCondition(CardSource cardSource) { if (cardSource == card) { return true; } return false; } } if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Delete 1 Digimon without [X Antibody] in its traits. If there are 3 or more Digimon in play, delete all Digimon without [X Antibody] in their traits instead."; } bool CanSelectPermanentCondition(Permanent permanent) { if (permanent != null) { if (permanent.TopCard != null) { if (permanent.IsDigimon) { if (permanent.TopCard.Owner.GetBattleAreaPermanents().Contains(permanent)) { if (!permanent.TopCard.HasXAntibodyTraits) { return true; } } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.GetBattleAreaDigimons().Count + card.Owner.Enemy.GetBattleAreaDigimons().Count >= 3) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { List destroyedPermanetns = new List(); foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer) { foreach (Permanent permanent in player.GetBattleAreaDigimons()) { if (CanSelectPermanentCondition(permanent)) { if (!permanent.TopCard.CanNotBeAffected(activateClass)) { destroyedPermanetns.Add(permanent); } } } } if (destroyedPermanetns.Count >= 1) { Hashtable hashtable = new Hashtable(); hashtable.Add("CardEffect", activateClass); yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(destroyedPermanetns, hashtable).Destroy()); } } } else { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = 1; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Delete 1 Digimon without [X Antibody] in its traits.", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Delete 1 of your opponent's Digimon without [X Antibody] in its traits."; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (!permanent.TopCard.HasXAntibodyTraits) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } return cardEffects; } }