using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT9_043 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.CardNames.Contains("Magnadramon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 1, ignoreDigivolutionRequirement: false, card: card, condition: null)); } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reduce DP for opponent's all Digimon and opponent's Security Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] If [Magnadramon] or [X Antibody] is in this Digimon's digivolution cards, all of your opponent's Digimon and Security Digimon get -1000 DP for the turn for each card in your security stack."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => cardSource.CardNames.Contains("Magnadramon") || cardSource.CardNames.Contains("X Antibody") || cardSource.CardNames.Contains("XAntibody")) >= 1) { if (card.Owner.SecurityCards.Count >= 1) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { int minusDP = 1000 * card.Owner.SecurityCards.Count; if (minusDP > 0) { bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDPPlayerEffect( permanentCondition: PermanentCondition, changeValue: -minusDP, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeSecurityDigimonCardDPPlayerEffect( cardCondition: cardSource => cardSource.Owner == card.Owner.Enemy, changeValue: -minusDP, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } } if (timing == EffectTiming.OnEndAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Add a security to hand to unsuspend this Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("Unsuspend_BT9_043"); cardEffects.Add(activateClass); string EffectDiscription() { return "[End of Attack][Once Per Turn] You may add the top card of your security stack to your hand to unsuspend this Digimon."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.SecurityCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.SecurityCards.Count >= 1) { CardSource topCard = card.Owner.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { topCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); if (CardEffectCommons.IsExistOnBattleArea(card)) { Permanent selectedPermanent = card.PermanentOfThisCard(); yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List() { selectedPermanent }, activateClass).Unsuspend()); } } } } return cardEffects; } }