using System.Collections.Generic; namespace DCGO.CardEffects.EX1 { public class EX1_014 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (card.PermanentOfThisCard().TopCard.ContainsCardName("Imperialdramon")) { return true; } if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Free")) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } } }