using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.EX1 { public class EX1_068 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] All of your opponent's Digimon gain \"[When Attacking] Lose 2 memory\" until the end of their next turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (!permanent.TopCard.CanNotBeAffected(activateClass)) { return true; } } return false; } foreach (Permanent permanent in card.Owner.Enemy.GetBattleAreaPermanents()) { if (PermanentCondition(permanent)) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateDebuffEffect(permanent)); } } AddSkillClass addSkillClass = new AddSkillClass(); addSkillClass.SetUpICardEffect("Memory -2", CanUseCondition1, card); addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects); card.Owner.UntilOpponentTurnEndEffects.Add((_timing) => addSkillClass); card.Owner.UntilOpponentTurnEndEffects.Add(GetDetailEffect); bool CanUseCondition1(Hashtable hashtable) { return true; } bool CardSourceCondition(CardSource cardSource) { if (PermanentCondition(cardSource.PermanentOfThisCard())) { if (cardSource == cardSource.PermanentOfThisCard().TopCard) { return true; } } return false; } ICardEffect GetDetailEffect(EffectTiming timing) { if (timing == EffectTiming.None) { return CardEffectFactory.AddDetailClass(CanUseCondition1, PermanentCondition, "[When Attacking] Lose 2 Memory", true, card); } return null; } List GetEffects(CardSource cardSource, List cardEffects, EffectTiming _timing) { if (_timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Memory -2", CanUseCondition2, cardSource); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1()); cardEffects.Add(activateClass1); if (cardSource.PermanentOfThisCard() != null) { activateClass1.SetEffectSourcePermanent(cardSource.PermanentOfThisCard()); } string EffectDiscription1() { return "[When Attacking] Lose 2 memory."; } bool CanUseCondition2(Hashtable hashtable) { if (CardSourceCondition(cardSource)) { if (CardEffectCommons.CanTriggerOnAttack(hashtable, cardSource)) { return true; } } return false; } bool CanActivateCondition1(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(cardSource)) { return true; } return false; } IEnumerator ActivateCoroutine1(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(cardSource.Owner.AddMemory(-2, activateClass1)); } } return cardEffects; } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Memory +2", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Gain 2 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass)); } } return cardEffects; } } }