using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace DCGO.CardEffects.EX1 { public class EX1_033 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("The next time digivolution cost -1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking] The next time one of your Digimon digivolves into a Digimon card with [Insectoid] or [Ancient Insect] in its traits this turn, reduce the memory cost of the digivolution by 1."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { ContinuousController.instance.PlaySE(GManager.instance.GetComponent().BuffSE); yield return new WaitForSeconds(0.2f); ChangeCostClass changeCostClass = new ChangeCostClass(); Func getCardEffect = GetCardEffect; changeCostClass.SetUpICardEffect("Digivolution Cost -1", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass); //CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilCalculateFixedCost, card: card, cardEffect: null, timing: EffectTiming.None, getCardEffect: getCardEffect); ActivateClass activateClass1 = new ActivateClass(); Func getCardEffect1 = GetCardEffect1; activateClass1.SetUpICardEffect("Remove Effect", CanUseCondition1, card); activateClass1.SetUpActivateClass(null, ActivateCoroutine1, -1, false, ""); activateClass1.SetIsBackgroundProcess(true); CardEffectCommons.AddEffectToPlayer( effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: null, timing: EffectTiming.None, getCardEffect: getCardEffect1); bool CanUseCondition1(Hashtable hashtable) { return true; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { Cost -= 1; } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents != null) { if (targetPermanents.Count(PermanentCondition) >= 1) { return true; } } return false; } bool PermanentCondition(Permanent targetPermanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(targetPermanent, card); } bool CardSourceCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.CardTraits.Contains("Insectoid")) { return true; } if (cardSource.CardTraits.Contains("Ancient Insect")) { return true; } if (cardSource.CardTraits.Contains("AncientInsect")) { return true; } } return false; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } ICardEffect GetCardEffect(EffectTiming _timing) { return changeCostClass; } IEnumerator ActivateCoroutine1(Hashtable _hashtable1) { if (CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve( hashtable: _hashtable1, permanentCondition: PermanentCondition, cardCondition: CardSourceCondition)) { card.Owner.UntilEachTurnEndEffects.Remove(getCardEffect); card.Owner.UntilEachTurnEndEffects.Remove(getCardEffect1); yield return null; } } ICardEffect GetCardEffect1(EffectTiming _timing) { if (_timing == EffectTiming.AfterPayCost) { return activateClass1; } return null; } } } } return cardEffects; } } }