using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.EX1 { public class EX1_028 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("DP +1000", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("DP+1000_EX1_028"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking][Once Per Turn] If you have 3 or more security cards, this Digimon gets +1000 DP until the end of your opponent's next turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.SecurityCards.Count >= 3) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP( targetPermanent: card.PermanentOfThisCard(), changeValue: 1000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } return cardEffects; } } }