using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.EX10 { public class EX10_002 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region ESS if (timing == EffectTiming.OnAttackTargetChanged) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("ESS_EX10-002"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] [Once Per Turn] When attack targets change, (Draw 1 card from your deck.)"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPermanentAttackTargetSwitch(hashtable, _ => true); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } #endregion return cardEffects; } } }