using System; using System.Collections; using System.Collections.Generic; using System.Linq; //EX10 Yujin Ozora namespace DCGO.CardEffects.EX10 { public class EX10_062 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1) { if (card.Owner.CanAddMemory(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } #endregion #region All Turns if (timing == EffectTiming.OnLinkCardDiscarded) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Suspend to draw on trash", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[All Turns] When effects trash any of your Digimon's link cards, by suspending this Tamer, ."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnField(card) && CardEffectCommons.CanTriggerOnTrashLinkedCard(hashtable, perm => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(perm, card), cardEffect => cardEffect != null, source => source != null); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnField(card) && CardEffectCommons.CanActivateSuspendCostEffect(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass( new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } #endregion #region End of turn if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("App fuse 1 digimon into digimon in hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("EX10_062_AppFusion"); activateClass.SetIsSkippable(true); cardEffects.Add(activateClass); string EffectDescription() { return "[End of Your Turn] [Once Per Turn] 1 of your Digimon may app fuse into a Digimon card in the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card); } bool CanSelectPermanent(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { foreach (CardSource hand in card.Owner.HandCards) { if (hand.appFusionCondition != null) { if (hand.CanAppFusionFromTargetPermanent(permanent, true)) return true; } } } return false; } bool CanSelectCard(CardSource card, Permanent permanent) { if (CardEffectCommons.IsExistOnHand(card)) { if (card.appFusionCondition != null) { if (card.CanAppFusionFromTargetPermanent(permanent, true)) return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool executed = false; if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanent)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanSelectPermanent)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanent, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to app fuse", "The opponent is selecting 1 digimon to app fuse"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { CardSource selectedCard = null; int maxCount1 = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, handCard => CanSelectCard(handCard, selectedPermanent))); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: handCard => CanSelectCard(handCard, selectedPermanent), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select digimon to app fuse into.", "The opponent is selecting digimon to app fuse into."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected digimon"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selectedCard != null && selectedCard.CanAppFusionFromTargetPermanent(selectedPermanent, true)) { CardSource linkCard = selectedPermanent.LinkedCards.Where(x => selectedCard.appFusionCondition.linkedCondition(selectedPermanent, x)).First(); PlayCardClass playCardClass = new PlayCardClass(new List { selectedCard }, hashtable, true, selectedPermanent, false, SelectCardEffect.Root.Hand, true); playCardClass.SetAppFusion(new int[] { selectedPermanent.PermanentFrame.FrameID, selectedPermanent.LinkedCards.IndexOf(linkCard) }); executed = true; yield return ContinuousController.instance.StartCoroutine(playCardClass.PlayCard()); } } } if (!executed) activateClass.RemoveUse(); } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }