using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Copipemon namespace DCGO.CardEffects.EX10 { public class EX10_038 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Static Effects #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel2 && targetPermanent.TopCard.HasAppmonTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Link if (timing == EffectTiming.OnDeclaration) { cardEffects.Add(CardEffectFactory.LinkEffect(card)); } #endregion #region Link Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasAppmonTraits; } cardEffects.Add(CardEffectFactory.AddSelfLinkConditionStaticEffect(permanentCondition: PermanentCondition, linkCost: 1, card: card)); } #endregion #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "Reveal the top 3 cards of your deck. Add 1 card with the [Appmon] trait and 1 card with the [Leviathan] trait among them to the hand. Return the rest to the bottom of the deck."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.HasAppmonTraits; } bool CanSelectCardCondition1(CardSource cardSource) { return cardSource.HasLeviathanTraits; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && card.Owner.LibraryCards.Count >= 1; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition, message: "Select 1 card with [Appmon] trait", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition1, message: "Select 1 card with [Leviathan] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } #endregion #region Link Effect if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By trashing 1 linked card, return 1 [appmon] digimon from trash to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsLinkedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking] By trashing 1 of this Digimon's link cards, you may return 1 [Appmon] trait Digimon card from your trash to the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && HasLinkedCards(card.PermanentOfThisCard().TopCard.PermanentOfThisCard()); } bool CardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.HasAppmonTraits && cardSource != null; } bool HasLinkedCards(Permanent permanent) { return !permanent.HasNoLinkCards; } IEnumerator ActivateCoroutine(Hashtable hashtable) { Permanent thisCardPermament = card.PermanentOfThisCard().TopCard.PermanentOfThisCard(); if (HasLinkedCards(thisCardPermament)) { CardSource selectedCard = null; #region Select Link Card int maxCount = Math.Min(1, thisCardPermament.LinkedCards.Count); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: _ => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 linked card to trash.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: thisCardPermament.LinkedCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } selectCardEffect.SetUpCustomMessage("Select 1 linked card to trash.", "The opponent is selecting 1 linked card to trash."); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); #endregion if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashLinkCardsAndProcessAccordingToResult( targetPermanent: thisCardPermament, targetLinkCards: new List() { selectedCard }, activateClass: activateClass, successProcess: SuccessProcess, failureProcess: null)); IEnumerator SuccessProcess(List trashedLinkCards) { if (trashedLinkCards.Any() && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CardCondition)) { #region Select Trash Digimon int maxCount1 = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInTrash(card, CardCondition)); SelectCardEffect selectCardEffect1 = GManager.instance.GetComponent(); selectCardEffect1.SetUp( canTargetCondition: CardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 [Appmon] trait digimon to return to hand", maxCount: maxCount1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect1.SetUpCustomMessage("Select 1 [Appmon] trait digimon to return to hand", "The opponent is selecting 1 [Appmon] trait digimon to return to hand"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect1.Activate()); #endregion } } } } } #endregion return cardEffects; } } }