using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Kapurimon namespace DCGO.CardEffects.EX11 { public class EX11_004 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if(timing == EffectTiming.OnFaceUpSecurityIncreased) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("EX11_004_YT_Face_Up_Increase"); cardEffects.Add(activateClass); string EffectDescription() => "[Your Turn] [Once Per Turn] When your opponent's face-up security cards increase, ."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerOnFaceUpSecurityIncreases(hashtable, card.Owner.Enemy); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } return cardEffects; } } }