using System.Collections; using System.Collections.Generic; // Mulemon namespace DCGO.CardEffects.EX11 { public class EX11_040 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alt Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Maquinamon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Shared OP / WD string SharedEffectName = "Link [Maquinamon] from hand or digivolution cards for free."; string SharedEffectDescription(string tag) => $"[{tag}] You may link 1 [Maquinamon] from your hand or this Digimon's digivolution cards to 1 of your Digimon without paying the cost."; bool SharedCanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleAreaDigimon(card); bool IsLinkableMaquinamonCard(CardSource cardSource) { return cardSource.EqualsCardName("Maquinamon") && cardSource.CanLink(false); } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { bool validHandCard = CardEffectCommons.HasMatchConditionOwnersHand(card, IsLinkableMaquinamonCard); bool validDigivolutionCard = card.PermanentOfThisCard().DigivolutionCards.Some(IsLinkableMaquinamonCard); if (validHandCard || validDigivolutionCard) { List> selectionElements = new List>(); if (validHandCard) { selectionElements.Add(new (message: $"Link Maquinamon from hand", value : 1, spriteIndex: 0)); } if (validDigivolutionCard) { selectionElements.Add(new (message: $"Link Maquinamon from this Digimon's Digivolution Cards", value : 2, spriteIndex: 0)); }; selectionElements.Add(new (message: $"Don't link", value: 3, spriteIndex: 1)); string selectPlayerMessage = "Will you link a Maquinamon?"; string notSelectPlayerMessage = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool doLink = GManager.instance.userSelectionManager.SelectedIntValue != 3; bool fromHand = GManager.instance.userSelectionManager.SelectedIntValue == 1; if (doLink) { CardSource selectedCard = null; IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsLinkableMaquinamonCard, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to link.", "The opponent is selecting 1 card to link."); yield return StartCoroutine(selectHandEffect.Activate()); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: IsLinkableMaquinamonCard, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to link.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: card.PermanentOfThisCard().DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to link.", "The opponent is selecting 1 card to link."); selectCardEffect.SetUpCustomMessage_ShowCard("Linked Cards"); yield return StartCoroutine(selectCardEffect.Activate()); } if (selectedCard != null) { bool CanSelectDigimon(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) return selectedCard.CanLinkToTargetPermanent(permanent, false); return false; } if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectDigimon)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectDigimon, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to add link", "The opponent is selecting 1 digimon to add link"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddLinkCard(selectedCard, activateClass)); } } } } } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("On Play")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("When Digivolving")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } } #endregion #region Your Turn if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Unchained] form hand or trash", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription()); activateClass.SetHashString("EX11_040_YT"); cardEffects.Add(activateClass); string EffectDescription() => "[Your Turn] [Once Per Turn] When this Digimon gets linked, if you have 1 or fewer Tamers, you may play 1 [Unchained] from your hand or trash without paying the cost."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerWhenLinked(hashtable, PermanentCondition, null); } bool PermanentCondition(Permanent permanent) => permanent == card.PermanentOfThisCard(); bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.MatchConditionOwnersPermanentCount(card, permanent => permanent.IsTamer) <= 1 && (CardEffectCommons.HasMatchConditionOwnersHand(card, IsUnchained) || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, IsUnchained)); } bool IsUnchained(CardSource cardSource) => cardSource.EqualsCardName("Unchained"); IEnumerator ActivateCoroutine(Hashtable hashtable) { bool isValidHand = CardEffectCommons.HasMatchConditionOwnersHand(card, IsUnchained); bool isValidTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, IsUnchained); if (isValidHand && isValidTrash) { List> selectionElements1 = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage1 = "From which area do you select a card?"; string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1); } else { GManager.instance.userSelectionManager.SetBool(isValidHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if(fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsUnchained, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); if (selectedCards.Count > 0) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: IsUnchained, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play"); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); if (selectedCards.Count > 0) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } #endregion #region ESS - Reboot if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.RebootSelfStaticEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }