using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Altea namespace DCGO.CardEffects.EX11 { public class EX11_064 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Main if (timing == EffectTiming.OnStartMainPhase) { cardEffects.Add(CardEffectFactory.Gain1MemoryTamerOpponentDigimonEffect(card)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Flip security card face up", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] Flip your opponent's top face-down security card face up."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && card.Owner.Enemy.SecurityCards.Count(source => source.IsFlipped) > 0; } IEnumerator ActivateCoroutine(Hashtable hashtable) { foreach (CardSource source in card.Owner.Enemy.SecurityCards) { if (!source.IsFlipped) continue; yield return ContinuousController.instance.StartCoroutine(new IFlipSecurity(source).FlipFaceUp()); break; } yield return null; } } #endregion #region Your Turn if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolve attacker into [Cyborg] or [Machine] with cost reduced by # of face up security.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[Your Turn] When one of your [Cyborg] or [Machine] trait Digimon attacks, by suspending this Tamer, that Digimon may digivolve into a [Cyborg] or [Machine] trait Digimon card in the hand. For each of your opponent's face-up security cards, reduce this effect's digivolution cost by 1."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition); } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && (permanent.TopCard.EqualsTraits("Cyborg") || permanent.TopCard.EqualsTraits("Machine")); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanActivateSuspendCostEffect(card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.EqualsTraits("Cyborg") || cardSource.EqualsTraits("Machine")); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); int faceUpCards = card.Owner.Enemy.SecurityCards.Count(CardSource => !CardSource.IsFlipped); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: GManager.instance.attackProcess.AttackingPermanent, cardCondition: CanSelectCardCondition, payCost: true, reduceCostTuple: (reduceCost: faceUpCards, reduceCostCardCondition: null), fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null )); } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }