using System; using System.Collections; using System.Collections.Generic; using System.Linq; // QueenBeemon namespace DCGO.CardEffects.EX11 { public class EX11_034 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel5 && targetPermanent.TopCard.EqualsTraits("Royal Base"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Shared OP/WD/WA string SharedEffectName() { return "May place [Royal Base] trait card from hand or trash face up at top or bot of sec, then delete opponent's Digimon"; } string SharedEffectDescription(string tag) { return $"[{tag}] [Once Per Turn] You may place 1 [Royal Base] trait card from your hand or trash face up as the top or bottom security card. Then, delete up to 8 play cost's total worth of your opponent's Digimon. For each of your face-up security cards, add 2 to this effect's play cost maximum."; } string SharedHashString = "EX11_034_OP_WD_WA"; bool SharedCanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.EqualsTraits("Royal Base"); } int maxCost() { int maxCost = 8; if (CardEffectCommons.IsExistOnBattleArea(card)) { maxCost += 2 * card.Owner.SecurityCards.Count(source => !source.IsFlipped); } return maxCost; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card) && permanent.IsDigimon && permanent.TopCard.HasPlayCost && permanent.TopCard.GetCostItself <= maxCost(); } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { if (card.Owner.CanAddSecurity(activateClass)) { #region Setup Location Selection bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition(cardSource)); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, cardSource => CanSelectCardCondition(cardSource)); List> selectionElements = new List>(); if (canSelectHand) { selectionElements.Add(new(message: "From hand", value: 0, spriteIndex: 0)); } if (canSelectTrash) { selectionElements.Add(new(message: "From trash", value: 1, spriteIndex: 0)); } selectionElements.Add(new(message: "Do not place", value: 2, spriteIndex: 1)); string selectPlayerMessage = "From which area will you select?"; string notSelectPlayerMessage = "The opponent is choosing if they will activate their effect."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); int selection = GManager.instance.userSelectionManager.SelectedIntValue; #endregion #region Hand/Trash Card Selection if (selection != 2) { CardSource selectedCard = null; IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selection == 0) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: cardSource => CanSelectCardCondition(cardSource), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to place.", "The opponent is selecting 1 card to place."); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: cardSource => CanSelectCardCondition(cardSource), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to place.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to place.", "The opponent is selecting 1 card to place."); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } #endregion #region Top/Bottom Selection yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(new List() { selectedCard }, "Security Top card", true, true)); List> selectionElements1 = new List>() { new SelectionElement(message: $"Security Top", value : true, spriteIndex: 0), new SelectionElement(message: $"Security Bottom", value : false, spriteIndex: 1), }; string selectPlayerMessage1 = "Do you place the card on the top or bottom of the security?"; string notSelectPlayerMessage1 = "The opponent is choosing whether to place the card on the top or bottom of security."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool toTop = GManager.instance.userSelectionManager.SelectedBoolValue; #endregion #region Send to Security yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(selectedCard, toTop: toTop, faceUp: true)); #endregion } } #region Delete Opponent's Digimon int _maxCost = maxCost(); List selectedPermanents = new List(); int maxCount = card.Owner.Enemy.GetBattleAreaPermanents().Count(CanSelectPermanentCondition); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: CanTargetCondition_ByPreSelecetedList, canEndSelectCondition: CanEndSelectCondition, maxCount: maxCount, canNoSelect: false, canEndNotMax: true, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); bool CanEndSelectCondition(List permanents) { if (permanents.Count <= 0) { return false; } int sumCost = 0; foreach (Permanent permanent1 in permanents) { sumCost += permanent1.TopCard.GetCostItself; } if (sumCost > _maxCost) { return false; } return true; } bool CanTargetCondition_ByPreSelecetedList(List permanents, Permanent permanent) { int sumCost = 0; foreach (Permanent permanent1 in permanents) { sumCost += permanent1.TopCard.GetCostItself; } sumCost += permanent.TopCard.GetCostItself; if (sumCost > _maxCost) { return false; } return true; } #endregion } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, (hash) => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("On Play")); activateClass.SetHashString(SharedHashString); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card) && CardEffectCommons.IsExistOnBattleArea(card); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, (hash) => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("When Digivolving")); activateClass.SetHashString(SharedHashString); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card) && CardEffectCommons.IsExistOnBattleArea(card); } } #endregion #region When Attacking if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("When Attacking")); activateClass.SetHashString(SharedHashString); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card) && CardEffectCommons.IsExistOnBattleArea(card); } } #endregion #region Shared1 WD/WA string SharedHashString1 = "EX11_034_WD_WA"; int ReducedPlayCost() => Math.Max(0, card.Owner.SecurityCards.Count(source => !source.IsFlipped)); string SharedEffectName1() { return "May play 1 card with [Royal Base] in it's text for 1 less per face-up card in your security."; // saved until we can find a method to refresh between card activations - return $"May play 1 card with [Royal Base] in it's text for {ReducedPlayCost()} less."; } string SharedEffectDescription1(string tag) { return $"[{tag}] [Once Per Turn] You may play 1 card with [Royal Base] in its text from your hand. For each of your face-up security cards, reduce this effect's paid play cost by 1."; } bool SharedCanActivateCondition1(Hashtable hashtable, ActivateClass activateClass) { activateClass.SetEffectName(SharedEffectName1()); return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition1(cardSource, activateClass)); } bool CanSelectCardCondition1(CardSource cardSource, ActivateClass activateClass) { return cardSource.HasPlayCost && cardSource.HasText("Royal Base") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass); } IEnumerator SharedActivateCoroutine1(Hashtable hashtable, ActivateClass activateClass) { List selectedCards = new List(); int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: cardSource => CanSelectCardCondition1(cardSource, activateClass), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } #region Reduce play cost ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"Play Cost -{ReducedPlayCost()}", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); Func getCardEffect = GetCardEffect; card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect); ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return changeCostClass; } return null; } bool CanUseCondition1(Hashtable hashtable) { return true; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { Cost -= ReducedPlayCost(); } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { return cardSource != null && cardSource.Owner == card.Owner && cardSource.HasPlayCost && cardSource.HasText("Royal Base"); } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } #endregion yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: true, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true )); #region Release reducing play cost card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect); #endregion } #endregion #region When Digivolving1 if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName1(), CanUseCondition, card); activateClass.SetUpActivateClass(hash => SharedCanActivateCondition1(hash, activateClass), (hash) => SharedActivateCoroutine1(hash, activateClass), 1, true, SharedEffectDescription1("When Digivolving")); activateClass.SetHashString(SharedHashString1); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card) && CardEffectCommons.IsExistOnBattleArea(card); } } #endregion #region When Attacking1 if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName1(), CanUseCondition, card); activateClass.SetUpActivateClass(hash => SharedCanActivateCondition1(hash, activateClass), hash => SharedActivateCoroutine1(hash, activateClass), 1, true, SharedEffectDescription1("When Attacking")); activateClass.SetHashString(SharedHashString1); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card) && CardEffectCommons.IsExistOnBattleArea(card); } } #endregion return cardEffects; } } }