using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Violet Inboots namespace DCGO.CardEffects.EX11 { public class EX11_068 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Main if (timing == EffectTiming.OnStartTurn) { cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card)); } #endregion #region Your Turn if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new (); activateClass.SetUpICardEffect("By suspending this, Draw 1, Trash 1. If using Execute, attacker may digivolve into a Ghost with cost reduced by 2.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[Your Turn] When one of your [Ghost] trait Digimon attacks, by suspending this Tamer, and trash 1 card in your hand. If attacking by , it may digivolve into a [Ghost] trait Digimon card in the hand with the digivolution cost reduced by 2."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition); } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.EqualsTraits("Ghost"); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanActivateSuspendCostEffect(card); } bool CardSelectCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.EqualsTraits("Ghost"); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); if (card.Owner.HandCards.Count >= 1) { int discardCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: false, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); } ICardEffect triggeringEffect = CardEffectCommons.GetCardEffectFromHashtable(hashtable); if (triggeringEffect != null && triggeringEffect.EffectName == "Execute") { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: GManager.instance.attackProcess.AttackingPermanent, cardCondition: CardSelectCondition, payCost: true, reduceCostTuple: (reduceCost: 2, reduceCostCardCondition: null), fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null )); } } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }