using System.Collections; using System.Collections.Generic; // Gasamon namespace DCGO.CardEffects.EX12 { public class EX12_020 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolve Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsTraits("Shambala"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null, level: 2)); } #endregion #region Your Turn if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool PermanentCondition(Permanent targetPermanent) { return targetPermanent == card.PermanentOfThisCard(); } bool CardSourceCondition(CardSource cardSource) { return cardSource.EqualsTraits("TB"); } bool RootCondition(SelectCardEffect.Root root) { return true; } cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect( changeValue: -1, permanentCondition: PermanentCondition, cardCondition: CardSourceCondition, rootCondition: RootCondition, isInheritedEffect: false, card: card, condition: Condition, setFixedCost: false)); } #endregion #region Inherited if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("If you have 7 or fewer cards in hand, .", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("EX12_020_Inherited"); cardEffects.Add(activateClass); string EffectDescription() => "[When Attacking] [Once Per Turn] If your hand has 7 or fewer cards, ."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass) && CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool Used = false; if (card.Owner.HandCards.Count <= 7) { Used = true; yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } if (!Used) { activateClass.RemoveUse(); } } } #endregion return cardEffects; } } }