using System.Collections; using System.Collections.Generic; using System.Linq; // TeslaJellymon namespace DCGO.CardEffects.EX12 { public class EX12_027 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Cost if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Jellymon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsTraits("DS"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 3)); } #endregion #region Main if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("May play/use 1 card with [Jellymon] in text/[DS] trait from hand for 2 less", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("EX12_013_Main"); cardEffects.Add(activateClass); string EffectDescription() => "[Main] [Once Per Turn] You may play or use 1 card with [Jellymon] in its text or the [DS] trait from your hand with the cost reduced by 2."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); } bool CanSelectCardCondition(CardSource cardSource) { return (cardSource.HasText("Jellymon") || cardSource.EqualsTraits("DS")) && ((cardSource.IsOption && !cardSource.CanNotPlayThisOption) || (cardSource.HasPlayCost && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: true, cardEffect: activateClass, fixedCost: cardSource.GetCostItself - 2))); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool isUsed = false; CardSource selectedCard = null; #region Selected card in hand to play/use SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } selectHandEffect.SetUpCustomMessage("Select 1 card to play/use.", "The opponent is selecting 1 card to play/use."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); #endregion if (selectedCard != null) { isUsed = true; #region Reduce Cost IEnumerator ReduceCost(string type) { if (card.Owner.CanReduceCost(null, card)) { ContinuousController.instance.PlaySE(GManager.instance.GetComponent().BuffSE); } Hashtable hashtable = new Hashtable { { "CardEffect", activateClass } }; ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"{type} cost: -2", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); card.Owner.UntilCalculateFixedCostEffect.Add(_ => changeCostClass); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(hashtable)); bool CanUseCondition1(Hashtable hashtable) { return true; } int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource) && RootCondition(root) && PermanentsCondition(targetPermanents)) { cost -= 2; } return cost; } bool PermanentsCondition(List targetPermanents) { return targetPermanents == null || targetPermanents.Count(targetPermanent => targetPermanent != null) == 0; } bool CardSourceCondition(CardSource cardSource) { return cardSource != null && cardSource.Owner == card.Owner; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } } #endregion if (selectedCard.IsOption) { yield return ContinuousController.instance.StartCoroutine(ReduceCost("Use")); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayOptionCards( cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: true, root: SelectCardEffect.Root.Hand)); } else { yield return ContinuousController.instance.StartCoroutine(ReduceCost("Play")); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: true, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } } if (!isUsed) activateClass.RemoveUse(); } } #endregion #region Inherited if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(", then if 7 or more in hand, trash 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("EX12_0273_Inherited"); cardEffects.Add(activateClass); string EffectDescription() => "[When Attacking] [Once Per Turn] . Then, if your hand has 7 or more cards, trash 1 card in your hand."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass) && CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); if (card.Owner.HandCards.Count >= 7) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); } } } #endregion return cardEffects; } } }