using System; using System.Collections; using System.Collections.Generic; // Diarbbitmon // Truskmore Advance namespace DCGO.CardEffects.EX12 { public class EX12_052 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Digimon Effects #region Alt Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return permanent.TopCard.HasText("Angoramon") || permanent.TopCard.EqualsTraits("NSp"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, true, card, null, level: 5)); } #endregion #region Piercing if (timing == EffectTiming.OnDetermineDoSecurityCheck) { cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Vortex if (timing == EffectTiming.OnEndTurn) { cardEffects.Add(CardEffectFactory.VortexSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Shared bools bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("1 of your Digimon become immune to Digimon effects until enemy turn ends", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[When Digivolving] Your opponent's Digimon effects don't affect 1 of your Digimon until their turn ends."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass); IEnumerator ActivateCoroutine(Hashtable hashtable) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select a Digimon to become immune.", "The opponent is selecting a Digimon to become immune."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { selectedPermanent.UntilOpponentTurnEndEffects.Add((_timing) => PermanentEffectFactory.DigimonEffectImmunity(selectedPermanent)); yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateBuffEffect(selectedPermanent)); } } } #endregion #region Shared WD / WA / Counter string SharedHashString = "EX12_052_WD_WA_Counter"; string SharedEffectName = "1 of your Digimon may get +3K DP until enemy turn ends and battle 1 enemy Digimon"; string SharedEffectDescription(string tag) => $"[{tag}] [Once Per Turn] 1 of your Digimon may get +3000 DP until your opponent's turn ends, and battle 1 of their Digimon."; CardEffectFactory.ActivateClassesForSharedEffects (ref cardEffects, timing, card, SharedEffectName, SharedActivateCoroutine, SharedEffectDescription, optional: false, isSkippable: true, maxCountPerTurn: 1, hashValue: SharedHashString, whenDigivolving: true, whenAttacking: true, counter: true); bool CanSelectBattlePermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { bool isUsed = false; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select a Digimon to get 3K DP and battle.", "Opponent is selecting a Digimon to get 3K DP and battle."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { if (permanent != null) { isUsed = true; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP ( permanent, 3000, EffectDuration.UntilOpponentTurnEnd, activateClass )); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectBattlePermanentCondition)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectBattlePermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to battle.", "The opponent is selecting 1 Digimon to battle."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } yield return ContinuousController.instance.StartCoroutine(new IBattle(permanent, selectedPermanent, null, true).Battle()); } } } if (!isUsed) activateClass.RemoveUse(); } #endregion #endregion #region Option Effects #region Ignore Colour Requirement if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition)); bool CardCondition(CardSource cardSource) { return cardSource.HasText("NSp"); } } #endregion #region Main if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("May unsuspend 1 of your Digimon, then suspend 2 enemy Digimon, then 2 enemy Digimon/Tamer can't unsuspend until their turn ends", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[Main] 1 of your Digimon may unsuspend. Then, suspend 2 of your opponent's Digimon. 2 of their Digimon or Tamers can't unsuspend until their turn ends."; bool CanUseCondition(Hashtable hashtable) => CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); bool CanSelectPermanentCondition1(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.IsSuspended && permanent.CanUnsuspend; } bool IsOpponentsDigimon(Permanent permanent) => CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); bool PermanentCondition(Permanent permanent) => CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card) && (permanent.IsDigimon || permanent.IsTamer); IEnumerator ActivateCoroutine(Hashtable _hashtable) { if(CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition1)) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.UnTap, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } if(CardEffectCommons.HasMatchConditionPermanent(IsOpponentsDigimon)) { int maxCount = Math.Min(2, CardEffectCommons.MatchConditionPermanentCount(IsOpponentsDigimon)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsOpponentsDigimon, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Tap, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } if(CardEffectCommons.HasMatchConditionPermanent(PermanentCondition)) { int maxCount = Math.Min(2, CardEffectCommons.MatchConditionPermanentCount(PermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: PermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage($"Select {maxCount} Digimon or Tamer that will not unsuspend.", $"The opponent is selecting {maxCount} Digimon or Tamer that will not unsuspend."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { Permanent selectedPermanent = permanent; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCantUnsuspendUntilOpponentTurnEnd( targetPermanent: selectedPermanent, activateClass: activateClass )); } } } } #endregion #region Arts Digivolution if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.ArtsDigivolveEffect(card)); } #endregion #endregion return cardEffects; } } }