using System.Collections; using System.Collections.Generic; using System.Linq; // Gatomon namespace DCGO.CardEffects.EX12 { public class EX12_042 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Cost if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Salamon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsTraits("NSp") || targetPermanent.TopCard.EqualsTraits("VB"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 3)); } #endregion #region Blocker if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Shared OP/WA string SharedEffectName = "Add top security to hand, then "; string SharedEffectHash = "EX12_042_OP_WA"; CardEffectFactory.ActivateClassesForSharedEffects (ref cardEffects, timing, card, SharedEffectName, SharedActivateCoroutine, SharedEffectDescription, optional: false, maxCountPerTurn: 1, hashValue: SharedEffectHash, onPlay: true, whenAttacking: true); string SharedEffectDescription(string tag) { return $"[{tag}] [Once Per Turn] Add your top security card to the hand. Then, ."; } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { if (card.Owner.SecurityCards.Count() > 0) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { card.Owner.SecurityCards[0] }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery()); } #endregion #region Inherited Barrier if (timing == EffectTiming.WhenPermanentWouldBeDeleted) { cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }