using System; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.EX2 { public class EX2_036 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool DefenderCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card); } bool Condition() { return CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.CanNotAttackSelfStaticEffect(defenderCondition: DefenderCondition, isInheritedEffect: false, card: card, condition: Condition, effectName: "Can't Attack to Digimon")); } if (timing == EffectTiming.None) { int count() { return card.Owner.TrashCards.Count((cardSource) => cardSource.CardTraits.Contains("Cyborg") || cardSource.CardTraits.Contains("Machine")); } bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (count() >= 1) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect>(changeValue: () => 1000 * count(), isInheritedEffect: false, card: card, condition: Condition)); } return cardEffects; } } }