using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.EX2 { public class EX2_038 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Choose 1 effect", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Activate 1 of the effects below. - This Digimon gets +2000 DP for the turn. - Unsuspend this Digimon. - Delete 1 of your opponent's Digimon with a play cost of 5 or less."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { List> selectionElements = new List>() { new SelectionElement(message: $"DP+2000", value : 0, spriteIndex: 0), new SelectionElement(message: $"Unsuspend", value : 1, spriteIndex: 0), new SelectionElement(message: $"Delete 1 Digimon", value : 2, spriteIndex: 0), }; string selectPlayerMessage = "Which effect will you activate?"; string notSelectPlayerMessage = "The opponent is choosing which effect to activate."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); int actionID = GManager.instance.userSelectionManager.SelectedIntValue; switch (actionID) { case 0: yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: card.PermanentOfThisCard(), changeValue: 2000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); break; case 1: Permanent selectedPermanent = card.PermanentOfThisCard(); yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List() { selectedPermanent }, activateClass).Unsuspend()); break; case 2: bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.GetCostItself <= 5) { if (permanent.TopCard.HasPlayCost) { return true; } } } return false; } if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } break; } } } if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Activate [When Digivolving] effect", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("ActivateWhenDigivolving_EX2_038"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking][Once Per Turn] For each Tamer you have in play, activate this Digimon's [When Digivolving] effect."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { int tamerCount = card.Owner.GetBattleAreaPermanents().Count(permanent => permanent.IsTamer); for (int i = 0; i < tamerCount; i++) { if (CardEffectCommons.IsExistOnBattleArea(card)) { List candidateEffects = card.PermanentOfThisCard().EffectList(EffectTiming.OnEnterFieldAnyone) .Clone() .Filter(cardEffect => cardEffect != null && cardEffect is ActivateICardEffect && !cardEffect.IsSecurityEffect && cardEffect.IsWhenDigivolving); if (candidateEffects.Count >= 1) { ICardEffect selectedEffect = null; if (candidateEffects.Count == 1) { selectedEffect = candidateEffects[0]; } else { List skillInfos = candidateEffects .Map(cardEffect => new SkillInfo(cardEffect, null, EffectTiming.None)); List cardSources = candidateEffects .Map(cardEffect => cardEffect.EffectSourceCard); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 effect to activate.", maxCount: 1, canEndNotMax: false, isShowOpponent: false, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: cardSources, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetNotShowCard(); selectCardEffect.SetUpSkillInfos(skillInfos); selectCardEffect.SetUpAfterSelectIndexCoroutine(AfterSelectIndexCoroutine); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator AfterSelectIndexCoroutine(List selectedIndexes) { if (selectedIndexes.Count == 1) { selectedEffect = candidateEffects[selectedIndexes[0]]; yield return null; } } } if (selectedEffect != null) { if (selectedEffect.EffectSourceCard != null) { if (selectedEffect.EffectSourceCard.PermanentOfThisCard() != null) { Hashtable effectHashtable = CardEffectCommons.WhenDigivolvingCheckHashtableOfCard(selectedEffect.EffectSourceCard); if (selectedEffect.CanUse(effectHashtable)) { yield return ContinuousController.instance.StartCoroutine(((ActivateICardEffect)selectedEffect).Activate_Optional_Effect_Execute(effectHashtable)); } } } } } } } } } return cardEffects; } } }