using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.EX2 { public class EX2_054 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { DontBattleSecurityDigimonClass dontBattleSecurityDigimonClass = new DontBattleSecurityDigimonClass(); dontBattleSecurityDigimonClass.SetUpICardEffect("Ignore Battle", CanUseCondition, card); dontBattleSecurityDigimonClass.SetUpDontBattleSecurityDigimonClass(CardSourceCondition: CardSourceCondition); dontBattleSecurityDigimonClass.SetIsSecurityEffect(true); dontBattleSecurityDigimonClass.SetNotShowUI(true); cardEffects.Add(dontBattleSecurityDigimonClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanUseIgnoreBattle(hashtable, card); } bool CardSourceCondition(CardSource cardSource) { return cardSource == card; } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play this card without battling", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Play this card without battling and without paying its memory cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (card.Owner.ExecutingCards.Contains(card)) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: new List() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Execution, activateETB: true)); } } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Recovery +1 (Deck)", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] If you have a [Mother D-Reaper] in play, . (Place the top card of your deck on top of your security stack.)"; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.TopCard.CardNames.Contains("Mother D-Reaper")) { return true; } if (permanent.TopCard.CardNames.Contains("MotherD-Reaper")) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { if (card.Owner.CanAddSecurity(activateClass)) { if (CardEffectCommons.HasMatchConditionPermanent(PermanentCondition)) { return true; } } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery()); } } if (timing == EffectTiming.None) { bool YourPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.DigivolutionCards.Count >= 6) { if (permanent.TopCard.CardNames.Contains("Mother D-Reaper")) { return true; } if (permanent.TopCard.CardNames.Contains("MotherD-Reaper")) { return true; } } } return false; } bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if (CardEffectCommons.HasMatchConditionPermanent(YourPermanentCondition)) { return true; } } } return false; } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } cardEffects.Add(CardEffectFactory.ChangeSAttackStaticEffect( permanentCondition: PermanentCondition, changeValue: -1, isInheritedEffect: false, card: card, condition: Condition)); } return cardEffects; } } }