using System.Collections.Generic; namespace DCGO.CardEffects.EX3 { public class EX3_050 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsSuspended && permanent.IsTamer)) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } } }