using System.Collections.Generic; namespace DCGO.CardEffects.EX3 { public class EX3_060 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().HasNoDigivolutionCards) { return true; } } return false; } cardEffects.Add(CardEffectFactory.CanNotAttackSelfStaticEffect(defenderCondition: null, isInheritedEffect: false, card: card, condition: Condition, effectName: "Can't Attack")); } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().HasNoDigivolutionCards) { return true; } } return false; } cardEffects.Add(CardEffectFactory.CanNotBlockStaticSelfEffect(attackerCondition: null, isInheritedEffect: false, card: card, condition: Condition, effectName: "Can't Block")); } return cardEffects; } } }