using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.EX3 { public class EX3_062 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.ContainsCardName("Growlmon") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 4; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Both players trash the top 3 cards of their decks and play 1 [Guilmon] or [Takato Matsuki]", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Trash the top 3 cards of both players' decks. Then, if either player has 5 or more cards in their trash, you may play 1 [Guilmon] or [Takato Matsuki] from your hand or trash without paying the cost."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.CardNames.Contains("Guilmon") || cardSource.CardNames.Contains("Takato Matsuki") || cardSource.CardNames.Contains("TakatoMatsuki")) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.LibraryCards.Count >= 1) >= 1) { return true; } if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.TrashCards.Count >= 5) >= 1) { if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1) { return true; } if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer) { if (player.LibraryCards.Count >= 1) { IAddTrashCardsFromLibraryTop addTrashCard = new IAddTrashCardsFromLibraryTop(3, player, activateClass); addTrashCard.SetNotShowCards(); yield return ContinuousController.instance.StartCoroutine(addTrashCard.AddTrashCardsFromLibraryTop()); if (player.isYou) { ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect2(addTrashCard.discardedCards, "Your Discarded Cards", true, true)); } else { ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(addTrashCard.discardedCards, "Opponent's Discarded Cards", true, true)); } } } if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.TrashCards.Count >= 5) >= 1) { bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1; bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you play a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to play a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (fromHand) { int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { int maxCount = 1; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } SelectCardEffect.Root root = SelectCardEffect.Root.Hand; if (!fromHand) { root = SelectCardEffect.Root.Trash; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true)); } } } } return cardEffects; } } }