using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.EX4 { public class EX4_066 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Activate 1 of the effects below. -If you have [CresGarurumon] in play, 1 of your [Agumon] or [Greymon] may digivolve into [BlitzGreymon] in your hand, ignoring digivolution requirements and without paying the cost. -If you have [BlitzGreymon] in play, 1 of your [Gabumon] or [Garurumon] may digivolve into [CresGarurumon] in your hand, ignoring digivolution requirements and without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { List> selectionElements = new List>() { new SelectionElement(message: $"Digivolve into [BlitzGreymon]", value : 0, spriteIndex: 0), new SelectionElement(message: $"Digivolve into [CresGarurumon]", value : 1, spriteIndex: 1), }; string selectPlayerMessage = "Which effect will you activate?"; string notSelectPlayerMessage = "The opponent is choosing which effect to activate."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); int actionID = GManager.instance.userSelectionManager.SelectedIntValue; switch (actionID) { case 0: if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.CardNames.Contains("CresGarurumon"))) { bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.CardNames.Contains("Agumon") || permanent.TopCard.CardNames.Contains("Greymon")) { foreach (CardSource cardSource in card.Owner.HandCards) { if (CanSelectCardCondition(cardSource)) { if (!cardSource.CanNotEvolve(permanent)) { return true; } } } } } return false; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.ContainsCardName("BlitzGreymon"); } if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.", "The opponent is selecting 1 Digimon that will digivolve."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: selectedPermanent, cardCondition: CanSelectCardCondition, payCost: false, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: 0, isHand: true, activateClass: activateClass, successProcess: null)); } } } break; case 1: if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.CardNames.Contains("BlitzGreymon"))) { bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.CardNames.Contains("Gabumon") || permanent.TopCard.CardNames.Contains("Garurumon")) { foreach (CardSource cardSource in card.Owner.HandCards) { if (CanSelectCardCondition(cardSource)) { if (!cardSource.CanNotEvolve(permanent)) { return true; } } } } } return false; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.ContainsCardName("CresGarurumon"); } if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.", "The opponent is selecting 1 Digimon that will digivolve."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: selectedPermanent, cardCondition: CanSelectCardCondition, payCost: false, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: 0, isHand: true, activateClass: activateClass, successProcess: null)); } } } break; } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Play 1 [Gabumon] or [Agumon] from hand or trash and add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] You may play 1 [Gabumon] or [Agumon] from your hand or trash without paying the cost. Then, add this card to your hand."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource.Owner == card.Owner) { if (cardSource.CardNames.Contains("Gabumon") || cardSource.CardNames.Contains("Agumon")) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { return true; } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1; bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you play a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to play a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; if (fromHand) { int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { int maxCount = 1; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } SelectCardEffect.Root root = SelectCardEffect.Root.Hand; if (!fromHand) { root = SelectCardEffect.Root.Trash; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true)); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } return cardEffects; } } }