using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Ravemon namespace DCGO.CardEffects.EX4 { public class EX4_058 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Jamming if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region End of Attack if (timing == EffectTiming.OnEndAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Delete this Digimon to play 1 [Ravemon] from trash at the end of opponent's turn", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[End of Attack] By deleting this Digimon that has a digivolution card with [Bird] or [Avian] in one of its traits, at the end of your opponent's turn, play 1 [Ravemon] from your trash without paying the cost."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource != null && cardSource.IsDigimon && cardSource.Owner == card.Owner && cardSource.CardNames.Contains("Ravemon") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass) && CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass) && card.PermanentOfThisCard().DigivolutionCards.Count(cardSource => cardSource.HasBirdTraits) >= 1 && card.PermanentOfThisCard().CanBeDestroyedBySkill(activateClass); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Play 1 [Ravemon] from trash", CanUseCondition1, card); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, 1, false, ""); activateClass1.SetHashString("EX4_058_EoOT"); CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilOpponentTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn); bool CanUseCondition1(Hashtable hashtable) { return CardEffectCommons.IsOpponentTurn(card); } bool CanActivateCondition1(Hashtable hashtable) { return CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); } IEnumerator ActivateCoroutine1(Hashtable _hashtable1) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource))) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource))); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 [Ravemon] to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass1); selectCardEffect.SetUpCustomMessage("Select 1 [Ravemon] to play.", "The opponent is selecting 1 [Ravemon] to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } yield return null; } } } #endregion #region On Deletion if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Opponent trashes 1 card from hand and add the top card of opponent's security to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Deletion] If your opponent has 8 or more cards in their hand, they trash 1 card in their hand. Then, if your opponent has 7 or fewer cards in their hand, they add the top card of their security stack to their hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnTrash(card)) { if (card.Owner.Enemy.HandCards.Count >= 8) { return true; } if (card.Owner.Enemy.HandCards.Count <= 7) { if (card.Owner.Enemy.SecurityCards.Count >= 1) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.Enemy.HandCards.Count >= 8) { int discardCount = 1; if (card.Owner.Enemy.HandCards.Count < discardCount) { discardCount = card.Owner.HandCards.Count; } SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner.Enemy, canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: false, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); } if (card.Owner.Enemy.HandCards.Count <= 7) { if (card.Owner.Enemy.SecurityCards.Count >= 1) { CardSource topCard = card.Owner.Enemy.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { topCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner.Enemy, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } } } } #endregion return cardEffects; } } }